Automation Buildings
Table of Contents
#buildings #automation #colonies
These buildings are almost all late game buildings, and each of the creates some kind of automation:
The earliest kind of automation will probably be good transport automation:
- The post office, which allows to automate import/export for automated transportation.
- The overseas harbour automates ships to Europe to sell/buy.
Now that with the overseas harbour you do not oversee the ships going to Europe, you will most likely want:
- The immigration office automates bringing immigrants from Europe on otherwise empty ships.
A streamlined expansion system for new colonies:
- The frontier planning office enables automated pioneers and will gift a post office to new colonies
- The labour agency allows you to assign jobs to future people in a colony, that will be sent into the colony automatically.
- The travel agency allows you to automate go to colony commands, by allowing land units to use assigned ships.
With all these automations in place, the focus of the game scales up tremendously.
Logistic
- Post office: Automatic import/export
- Logistic office: Automatic balance
- Needs ships or land transports assigned
Overseas harbour
- Can dedicate goods for export to Europe
- Can order specific amount of goods from Europe
- Needs ships assigned
- has import/export statistics
Immigration office
- information and statistics about immigration progress
- ships that would otherwise sail empty from Europe
will instead take immigrants to the immigration center - extra ships can be assigned, but do not have to
- can make systematic choice who immigrates first
Colony planning office
- Allows to create a default construction queue
Frontier planning office
- assign pioneers for automation
- allows central scheduling of pioneering work (plow field, build road etc)
- allows to order build road from here to there
- when building a new colony, it will start with a post office
Labour agency
- all unemployed in this colony will wait for an assignment from the workforce office
- once assigned, they will move to the destination and start with their assignment
- the workforce office allows you to assign work in a remote colony (if they are connected)
- after a while of unemployment, colonists from other colonies will automatically come here
- employment statistics
Travel agency
- assign ships
- the travel agency creates ship routes between colonies that are unreachable or very far otherwise
- increases the range for automated units by supporting their travel