Infrastructure Buildings
- 1 Housing
- 2 Docks
- 3 Loading bay
- 4 Commercial harbour
- 5 Health
- 5.1 Doctors house
- 5.2 Clinic
- 5.3 Hospital
- 6 Construction
- 6.1 Carpenters house
- 6.2 Workshop
- 6.3 Sawmill
- 7 Food production with livestock
#buildings #colonies #infrastructure #health #housing #production
Housing
There is three levels of houses:
Hut
Provides basic shelter and gives a Disease resistance bonus to the inhabitant.
House
Provides a good shelter and additionally gives [Comfort](Virtual Good) to the inhabitant.
Mansion
Provides very good shelter and additionally gives [Prestige](Virtual Goods) to the inhabitant.
Docks
Effect
- Ships load / unload speed 2x, see also Loading of Ships
- Increases food production on ocean tiles (+2)
Jobs
1 Docker: Ship load speed 5x
Loading bay
Effect
- Ship load speed 2x
- 3 ship loading slots (will be loaded in parallel)
Jobs
3 Dockers: Ship load speed 10x for a slot with docker
Commercial harbour
Effect
- Ship load speed 2x
- 6 ship loading slots
Jobs
3 Dockers
- Ship load speed 25x for a slot with docker
- Each docker covers 2 slots
Health
Doctors house
Produces 1 health care (:ContentLink{title="Virtual Goods"})
Clinic
Produces 3 health care
Hospital
Produces 10 health care
Construction
The input of the construction worker depends on the building and its associated construction cost. The construction cost may specify different materials, like wood, stone and tools.
Carpenters house
Jobs
3 workers:
- 3 input -> 3 construction (5 -> 5 for expert)
Workshop
3 workers:
- 5 input -> 5 construction (10 -> 10 for expert)
Sawmill
6 workers:
- 7 input -> 7 construction (15 -> 15 for expert)
Food production with livestock
Barn
Jobs
3 herder:
- 20 livestock -> 21 livestock, 4 food
2 slaughterer: - 3 livestock -> 15 food
For every 20 livestock, a herder can grow 1 additional livestock and support himself and another colonist with food. With one slaughterer, equilibrium is reached. A second slaughterer will deplete the livestock. This makes livestock into a survival guarantee in times of food shortage.
Pasture
Jobs
5 herder
- 20 livestock -> 21 livestock, 4 food
2 slaughterer: - 5 livestock -> 25 food
Ranch
Jobs
5 herder
- 40 livestock -> 42 livestock, 8 food
4 slaughterer: - 5 livestock -> 25 food
- docks, smoke houses, fishing port