AI Strategies
AI Strategies
Economic attacks:
Surprise Raid:
Natives may choose this interaction to start a war to drive out the colonizers. Uses the element of surprise.
Triggered by:
- native settlement when dropping from hostile to war
- natives have not much fighting experience against Europeans
- Europeans are not highly militarized
Coordinated untargeted raid:
Raid as many (barely) undefended targets as possible, potentially in a sneak attack.
Triggered by:
- natives in war or dropping towards war
- Europeans well defended
Single untargeted raid:
Raid a single undefended colony to gain goods
Triggered by:
- settlement with less than friendly relations
- small pirate base
- colony undefended
- high value goods in colony
Targeted Raid (Colony raid):
Raid a specific target, which may include overcoming its defenses. This tactic can be employed by well equipped natives, pirates or other European powers.
Triggered by:
- settlement hostile or worse
- big pirate base
- colony not fortified
- high value goods in colony
Trade Raid:
The AI will try to predict where trade ships or wagons will pass to raid those routes. This tactic will be most likely be employed at sea by pirates and at land by natives.
Triggered by:
- pirate base
- settlement hostile or worse
- many ships / wagontrains move around
Territorial attacks
Colony capture:
This attack is targeted at a specific colony in order to take control over it. This will only be done by other European powers.
Triggered by:
- At war with European power
- Strategic value vs defenses
++ coastal
++ many roads
++ river
++ lots of food
++ harbour infrastructure
-- many soldiers, artillery
-- fortified
Fort capture:
In order to capture and control territory, the AI will try to capture forts.
Triggered by:
- At war with European power
- Strategic value vs defenses
++ other forts far away
++ many roads
++ river
++ lots of food
-- many soldiers, artillery
-- fortifications upgraded
Fort distruction
To push back the enemy, try to destroy their forts.
Triggered by:
- At war with natives
- Strategic value vs defenses like fort capture
Sea blockade:
Surround a colony with ships to prevent trade and supply. Europeans only.
Triggered by:
- At war with Europeans
- Naval supremacy
- many goods in colony
- trade infrastructure in colony
Siege:
Surround a colony with units to prevent supply and trade. Europeans and well equipped natives.
Triggered by:
- At war with Europeans
- Military superiority
- High strategic value and defenses
- Well fortified
- No better targets
Military attacks
Decisive Battle:
Attack the enemy in an open battle in order to destroy its forces.
Triggered by:
- Beginning of the war
- Relatively even fighting power
- Enemy troops are in the field
Search and destroy:
Try to find the enemy and destroy every unit.
Triggered by:
- Clear military superiority
Hit and run:
Try to find attack angles where the enemy is weak, attack with a local force and run back to cover
Triggered by:
- Natives at war
- Clear military inferiority