Fields

#new-world #production #map

Basic field types

  • Ocean
  • Plains
  • Grassland
  • Prairie
  • Savannah
  • Hills
  • Mountains
  • Marsh
  • Swamp
  • Tundra
  • Desert
  • Arctic

Forest

Forests always have a base field and are on top of that. They can be cut down. The type of forest depends on their base field:

Mixed forest

  • Plains
  • Grassland
  • Prairie
  • Savannah

Boreal Forest

  • Tundra

Rain Forest

  • Marsh
  • Swamp

Scrub Forest

  • Desert

These fields cannot have a forest

  • Hills
  • Mountains
  • Arctic
  • Ocean

Production

Good production in fields is categorised into

  • main production
  • secondary production
  • possible production
    These help to build a mental model of the otherwise complicated and hard to learn rules of yields. Main production is what will always yield most and will scale best on a field with buildings and experts. Secondary production will scale somewhat, but never yield very good results. Possible production enables you to produce a tiny bit of a good, that otherwise may be hard to have access.

Ocean

Main production: food

Plains

Main crop: food
Secondary crop: cotton
Possible crop: tobacco

Grassland

Main Crop: tobacco
Secondary Crop: food, sugar
Possible Crop: cotton

Prairie

Main crop: cotton
Secondary crop: food
Possible crop: tobacco, sugar

Savannah

Main crop: sugar, food
Secondary crop: tobacco
Possible crop: cotton

Hills

Main production: ore
Secondary production: wood
Possible production: food

Mountains

Main production: ore

Mixed Forest

Main production: wood, fur, food

Boreal Forest

Main production: wood, fur
Secondary production: food

Rain Forest

Secondary production: wood
Possible production: food

Scrub Forest

Secondary production: food

Marsh

Secondary production: food
Possible production: tobacco, ore

Swamp

Secondary production: food
Possible production: sugar, ore

Tundra

Secondary production: food
Possible production: ore

Desert

Possible production: food

Arctic

No production

Yields

Basic

Main production: 2
Secondary production: 2
Possible production: 1

Goods modifier

Food:

  • main: +1
  • secondary: +1
  • possible: +1
    Wood:
  • main: +1
  • secondary: +1

Bonus resource

Main production: + 3

Plowed (:ContentLink{title="Tile improvements"})

Main production: +2
Secondary production: +1

River

Main production: +2
Secondary production: +2
Possible production: +1

With Professions

Main production: +4
Secondary production: +3
Possible production: +2

Economic Buildings bonus

Level 1

Main production: +2
Secondary production: +1
Possible production: +1

Level 2

Main production: +4
Secondary production: +2
Possible production: +1

Level 3

Main production: +5
Secondary production: +3
Possible production: +1

Examples

Food

Prairie (secondary) without buildings will yield:
secondary 2 + food 1 = 3 (6 for expert)
Plowed plains (main) with a granary (level 1 building) will yield:
main 2 + food 1 + plowed 2 + granary 2 = 7 (11 for expert)
Plowed grassland (secondary) with a granary (level 1 building) will yield:
secondary 2 + food 1 + plowed 1 + granary 1 = 5 (8 for expert)
Forest with high stands yields:
main 2 + food 1 + high stands 2 = 5 (8 for expert)

Wood

Mixed Forest without buildings will yield
main 2 + wood 1 = 3 (7 for expert)
Mixed Forest with forest trails (level 1 building) will yield:
main 2 + wood 1 + trails 2 = 5 (9 for expert)
Mixed Forest with river and wood lathes (level 3 building) will yield:
main 2 + wood 1 + river 2 + lathes 5 = 10 (14 for expert)

Cotton

Prairie (main) without buildings yields:
main 2 = 2 (6 for expert)
Plowed Plains (secondary) with cotton gin (level 1) yields:
secondary 2 + plowed 1 + gin 1 = 4 (7 for expert)
Plowed Prairie (main) with river and spinning house (level 2) yields:
main 2 + plowed 2 + river 3 + spinning house 4 = 11 (15 for expert)
Savannah (possible) with cotton gin (level 1 building)
possible 1 + gin 1 = 2 (4 for expert)