Fields
- 1 Basic field types
- 2 Forest
- 3 Production
- 3.1 Ocean
- 3.2 Plains
- 3.3 Grassland
- 3.4 Prairie
- 3.5 Savannah
- 3.6 Hills
- 3.7 Mountains
- 3.8 Mixed Forest
- 3.9 Boreal Forest
- 3.10 Rain Forest
- 3.11 Scrub Forest
- 3.12 Marsh
- 3.13 Swamp
- 3.14 Tundra
- 3.15 Desert
- 3.16 Arctic
- 4 Yields
- 4.1 Basic
- 4.2 Bonus resource
- 4.3 Plowed (:ContentLink{title="Tile improvements"})
- 4.4 River
- 4.5 With
- 4.6 bonus
- 5 Examples
Basic field types
- Ocean
- Plains
- Grassland
- Prairie
- Savannah
- Hills
- Mountains
- Marsh
- Swamp
- Tundra
- Desert
- Arctic
Forest
Forests always have a base field and are on top of that. They can be cut down. The type of forest depends on their base field:
Mixed forest
- Plains
- Grassland
- Prairie
- Savannah
Boreal Forest
- Tundra
Rain Forest
- Marsh
- Swamp
Scrub Forest
- Desert
These fields cannot have a forest
- Hills
- Mountains
- Arctic
- Ocean
Production
Good production in fields is categorised into
- main production
- secondary production
- possible production
These help to build a mental model of the otherwise complicated and hard to learn rules of yields. Main production is what will always yield most and will scale best on a field with buildings and experts. Secondary production will scale somewhat, but never yield very good results. Possible production enables you to produce a tiny bit of a good, that otherwise may be hard to have access.
Ocean
Main production: food
Plains
Main crop: food
Secondary crop: cotton
Possible crop: tobacco
Grassland
Main Crop: tobacco
Secondary Crop: food, sugar
Possible Crop: cotton
Prairie
Main crop: cotton
Secondary crop: food
Possible crop: tobacco, sugar
Savannah
Main crop: sugar, food
Secondary crop: tobacco
Possible crop: cotton
Hills
Main production: ore
Secondary production: wood
Possible production: food
Mountains
Main production: ore
Mixed Forest
Main production: wood, fur, food
Boreal Forest
Main production: wood, fur
Secondary production: food
Rain Forest
Secondary production: wood
Possible production: food
Scrub Forest
Secondary production: food
Marsh
Secondary production: food
Possible production: tobacco, ore
Swamp
Secondary production: food
Possible production: sugar, ore
Tundra
Secondary production: food
Possible production: ore
Desert
Possible production: food
Arctic
No production
Yields
Basic
Main production: 2
Secondary production: 2
Possible production: 1
Goods modifier
Food:
- main: +1
- secondary: +1
- possible: +1
Wood: - main: +1
- secondary: +1
Bonus resource
Main production: + 3
Plowed (:ContentLink{title="Tile improvements"})
Main production: +2
Secondary production: +1
River
Main production: +2
Secondary production: +2
Possible production: +1
With Professions
Main production: +4
Secondary production: +3
Possible production: +2
Economic Buildings bonus
Level 1
Main production: +2
Secondary production: +1
Possible production: +1
Level 2
Main production: +4
Secondary production: +2
Possible production: +1
Level 3
Main production: +5
Secondary production: +3
Possible production: +1
Examples
Food
Prairie (secondary) without buildings will yield:secondary 2 + food 1 = 3 (6 for expert)
Plowed plains (main) with a granary (level 1 building) will yield:main 2 + food 1 + plowed 2 + granary 2 = 7 (11 for expert)
Plowed grassland (secondary) with a granary (level 1 building) will yield:secondary 2 + food 1 + plowed 1 + granary 1 = 5 (8 for expert)
Forest with high stands yields:main 2 + food 1 + high stands 2 = 5 (8 for expert)
Wood
Mixed Forest without buildings will yieldmain 2 + wood 1 = 3 (7 for expert)
Mixed Forest with forest trails (level 1 building) will yield:main 2 + wood 1 + trails 2 = 5 (9 for expert)
Mixed Forest with river and wood lathes (level 3 building) will yield:main 2 + wood 1 + river 2 + lathes 5 = 10 (14 for expert)
Cotton
Prairie (main) without buildings yields:main 2 = 2 (6 for expert)
Plowed Plains (secondary) with cotton gin (level 1) yields:secondary 2 + plowed 1 + gin 1 = 4 (7 for expert)
Plowed Prairie (main) with river and spinning house (level 2) yields:main 2 + plowed 2 + river 3 + spinning house 4 = 11 (15 for expert)
Savannah (possible) with cotton gin (level 1 building)possible 1 + gin 1 = 2 (4 for expert)