Relations
Table of Contents
Relations: A number how good it goes
-5 hate
-4 war (attacks and raids)
-3 hostile (scouts no food, occasional raid, no trade)
-2 cold (settler no learning, scouts no gifts)
-1 concerned (no gifts, ask for help)
0 neutral
1 cordial (occasional gifts)
2 beneficial (trade benefits)
3 friendly (help against hostiles)
4 allied (lend fighters)
5 love
Slowly lose satisfaction from
- close terraforming (-3 - 3)
- big colonies (-3 - 4)
- fortifications (-3 - 2)
- settlements with significantly worse relations
- restricted movement in their home territory
Slowly gain satisfaction from
- trade (-2 - 5)
- missions (-3 - 5)
- raids and fights (-4)
- settlements with significantly better relations
when satisfaction is too big/too small, an emissary is sent into the closest colony
giving the chance to save the relation level
Relations work on a per settlement level, but when relations with one settlement has reached a state of war, this settlement may call in all fighters of its tribe, essentially creating a war with the whole tribe.